Small-Sided Games from FIFA to train the 1v1 situation.
Images and videos created in TacticalPad sports software.
GK+1v1+GK
Objectives:
Attack – dribbling forward to score
Defence – defending own goal
Organisation:
20m x 18m. When a player receives a ball, his opponent quickly runs around a cone in the corner of the pitch and runs back to defend.
Image:
Procedure:
The coach passes to one of the goalkeepers – the game starts.
Instructions:
The player who scores gets a ball from the source. The player who concedes a goal must run around one of the cones on his goal line before returning to defend; The same applies if the ball is put out of play.
Video:
GK+1v1+ 2 ‘goals’
Objectives:
Attack – dribbling forward to score
Defence – defending own goal
Organisation:
20m x 18m. When a player receives a ball from a clearance by the opposing goalkeeper, the defender must run around a cone in the corner of the pitch.
Image:
Procedure:
White – score a goal.
Red – dribble through one of the two goals.
The goalkeeper throws a high ball to the white striker – the game starts.
Instructions:
If the white player scores, he returns to his defending half of the pitch and receives a new ball. The red player runs around a cone on his goal line and goes into defence. If the red player gets a point, he returns to his defending half. The white player return to his half for another restart by the goalkeeper.
Video:
GK+1v1+GK with 2 Offensive Jokers
Objectives:
Attack – using the floating players to score a goal
Defence – defending own goal
Organisation:
20m x 18m in 1 versus 1 with goalkeepers and 1 offensive joker in each zone.
Image:
Procedure:
Score a goal using 2 offensive jokers in two successive zones, in defence and attack. 1 offensive joker in defending zone can touch the ball 2-3 times, while the other offensive joker in the attacking zone has just 1 touch.
Instructions:
If the white player scores, he returns to his defending half of the pitch and receives a new ball. The red player runs around a cone on his goal line and goes into defence.
If the red player scores, the white player runs around a cone on his goal line and goes into defence.
Video:
1v1+2GK with 1 Offensive Joker
Attack – attacking quickly deep into opponent’s half
Defence – defending quickly in the centre
Organisation:
15m x 40m.
Image:
Procedure:
2 goals on a reduced-size pitch, 2 teams facing each other, 1 with a ball and the other without + 1 offensive joker between the two teams. Pass to offensive joker who flicks the balls on to the right or left + duel for scoring. The player who touches the ball first chooses which goal he attacks.
Instructions:
Use dynamic footwork. React by passing in front of the opponent or stepping aside depending on his position. Feint to shoot. Sprint to join the opposite line.
Video: