5 in a Qoin: an Introduction to LiquidTraining
With this article we begin an exemplifying presentation of a simple training progression based on LiquidTraining phylosophy. We’ll start with the most simple games, usually held at the beginning of training, in which most of the time is not provided opponent presence although is always present a large number of stimuli and several play questions that keeps activities always funny and challenging without mortifying the natural complexity of the game. On next Wednesday we will continue with the presentation of a possible evolution of the progression. Following the four training proposals below we will present a quick ennalogo of various features of the LiquidTraining. We hope you’ll appreciate this. Enjoy!