Avoid Getting Past – 6. TOURNAMENT – 3 TEAMS


PLAYERS: SPACE: INTENSITY:
TIME: REPETITIONS: REST:

Organization: In the area of two boxes, 2 teams of GK+4 and 4 offensive jokers Time: games of 3′ Target: the winner team stays, the other one switches players for jokers Description: Two team of 4 players and GK play in the determined space. During the time they try to score with the help of the jokers, positioned in the sideline. When a player is dribbled, he may run around one of the cones to get back to the game.


THE FOUR CORNERS

Technical/Tactical:
Physical:
Psychological:
Social:

DOWNLOAD PDF OF THIS EXPERIENCE
COMPLETE SESSION/PROGRESSION
[product_category per_page="12" columns="4" orderby="menu_order title" order="ASC" category="1375"]

ADD IT TO YOUR NOTEBOOKS!

You need to login or register to bookmark/favorite this content.


YOU CAN BE INTERESTED IN

Bookmarked By