Players are divided in two groups: Monsters and Explorers (with more explorers than monsters). Each Monster takes his place inside a room of the ‘House’, except for the central one where all the balls are placed (the Jail Room). Explorers have to reach the Jail, rescue a ball (taking it with the hands) and carry it out of the House. If a Moster touches an Eplorer with both hands simultaneously, the Explorer must come back outside the house and bring back the ball to theJail Room if he is in rescue phase. In a second step Eplorers have to bring back the ball guiding it and Monsters has to stole and bring it back to Jail. In this second step we can leave freedom to move beetween Rooms to Monsters. Focus attention of Monsters to the best position to take (far-near from jail, far-near from mates) and when to attack Explorers. Focus attention of Explorers to the best timing of attacking the jail (once per time, togheter with mates, the monster is watching-is not watching you).
THE FOUR CORNERSTechnical/Tactical: