Johan Cruyff’s 5 Basic Elements

[nextpage title=’SHOOTING’]

PLAYERS: [wpfepp_custom_field key=’players_1′]SPACE: [wpfepp_custom_field key=’space_1′]INTENSITY: [wpfepp_custom_field key=’intensity_1′]
TIME: [wpfepp_custom_field key=’time_1′]REPETITIONS: [wpfepp_custom_field key=’repetitions_1′]REST: [wpfepp_custom_field key=’rest_1′]

– Game Situation: Keeper+3 v 3+Keeper with 6 Attacking Jokers;– In the space equivalent to 2 boxes we have a 4v4 match (Keeper+3 v 3+Keeper). The team in possession has the support of the 6 Attacking Jokers, who are placed outside the field of play.– Normal game. 2 points for a goal scored from Joker pass with a first-time shot; otherwise only worth one point.
WATCH SINGLE STEP PDF – Go to DOWNLOAD AREA for complete session PDF … [nextpage title=’HEADING’]

PLAYERS: [wpfepp_custom_field key=’players_2′]SPACE: [wpfepp_custom_field key=’space_2′]INTENSITY: [wpfepp_custom_field key=’intensity_2′]
TIME: [wpfepp_custom_field key=’time_2′]REPETITIONS: [wpfepp_custom_field key=’repetitions_2′]REST: [wpfepp_custom_field key=’rest_2′]

– Game Situation: Keeper+(3+2) v (3+2)+Keeper;– In the space of the 2 big boxes there is a 4v4 match (Keeper+3 v 3+Keeper). Each team has 2 players placed outside the field of play on their attacking half. These players will receive passes to cross to a team mate.– Regular game. Only heading goals are valid.
WATCH SINGLE STEP PDF – Go to DOWNLOAD AREA for complete session PDF … [nextpage title=’DRIBBLING/FAKING/FEINTING’]

PLAYERS: [wpfepp_custom_field key=’players_3′]SPACE: [wpfepp_custom_field key=’space_3′]INTENSITY: [wpfepp_custom_field key=’intensity_3′]
TIME: [wpfepp_custom_field key=’time_3′]REPETITIONS: [wpfepp_custom_field key=’repetitions_3′]REST: [wpfepp_custom_field key=’rest_3′]

– Game Situation Keeper+4 v 4+Keeper- Field from end-line to big circle 35 yards wide as depicted below. Standard game. A well executed dribble is worth 1 point while a goal is worth 2 points.
WATCH SINGLE STEP PDF – Go to DOWNLOAD AREA for complete session PDF … [nextpage title=’CARRYING THE BALL’]

PLAYERS: [wpfepp_custom_field key=’players_4′]SPACE: [wpfepp_custom_field key=’space_4′]INTENSITY: [wpfepp_custom_field key=’intensity_4′]
TIME: [wpfepp_custom_field key=’time_4′]REPETITIONS: [wpfepp_custom_field key=’repetitions_4′]REST: [wpfepp_custom_field key=’rest_4′]

– Game Situation: Keeper+3 v 3+Keeper with an Attacking Joker- Field from end-line to big circle 35 yards wide as depicted below. Standard game. Passes must be backwards; otherwise the possession reverts to the opposing team.
WATCH SINGLE STEP PDF – Go to DOWNLOAD AREA for complete session PDF … [nextpage title=’BALL CONTROL’]

PLAYERS: [wpfepp_custom_field key=’players_5′]SPACE: [wpfepp_custom_field key=’space_5′]INTENSITY: [wpfepp_custom_field key=’intensity_5′]
TIME: [wpfepp_custom_field key=’time_5′]REPETITIONS: [wpfepp_custom_field key=’repetitions_5′]REST: [wpfepp_custom_field key=’rest_5′]

– Game siuation Keeper+ (3+2) v (3+2)+Keeper- Field set-up as depicted below with four external player zones, two for each team on the attacking end. Every time the ball is passed in the air to the “external” players they must receive the ball in their playing zone and cross it to one of their team mates. If the ball is passed to the “external” player on the ground they must make a directional reception followed by a scoring attempt supported by the team mates, hence with numbers up.
WATCH SINGLE STEP PDF – Go to DOWNLOAD AREA for complete session PDF … [nextpage title=’DOWNLOAD AREA’]

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