TACTICALPEDIA PLAYBOOK

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Quick Combiation and Finishing Session – 3. COMPONENT 2

small sided game with more points for goals being awarded if you can travel through the gate on the way to goal
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Quick Combiation and Finishing Session – 2. COMPONENT 1

similar to the warm up but shooting player attempts to get through the gate on their way to goal, they can chose not to use the gate as decision making is down to them. if they don't go through the gate however they need to become the defender on the next rotation, if the defender wins the ball they also become the defender
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Quick Combiation and Finishing Session – 1. WARM UP

quick combinations, focus on tempo, quality of pass and timing of movements and of course the accuracy in the finish

Quick Combiation and Finishing Session

small sided game with more points for goals being awarded if you can travel through the gate on the way to goal
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Conditioned Half Pitch Game For 7 A Side Teams Working On Attacking With Width & Defending Compactly – 1. VIDEO

Conditioned Half Pitch Game For 7 A Side Teams Working On Attacking With Width & Defending Compactly Play on half a pitch sized to which you would normally play on. Both teams have three attacks each before switching roles. Blues look to score in the goal. Reds score by winning the ball and dribbling over half way. Blues look to have one player covering each third. Reds look to cover two of the thirds. Blues try not to stay in the same third all of the time. Reds which two thirds are the most important to cover?

Conditioned Half Pitch Game For 7 A Side Teams Working On Attacking With Width & Defending Compactly

Conditioned Half Pitch Game For 7 A Side Teams Working On Attacking With Width & Defending Compactly Play on half a pitch sized to which you would normally play on. Both teams have three attacks each before switching roles. Blues look to score in the goal. Reds score by winning the ball and dribbling over half way. Blues look to have one player covering each third. Reds look to cover two of the thirds. Blues try not to stay in the same third all of the time. Reds which two thirds are the most important to cover?
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3vs1 Rondo Square – 1. VIDEO

3 vs 1 Rondo Square Players round the outside pass and move to make an angle to play through the middle square. Every time the ball is played through the scoring square the players on the outside receive a point. The player inside the square is not allowed in the small centre scoring square. Once the player inside the square wins the ball, they then take on the player they won the ball off 1 vs 1 and look to score in a mini goal. A goal for the player inside the square will be worth 5 points and also resets all outfield players scores to zero. Play each game for one minute with every player having a turn in the middle. Add up the points at the end to see who has the most.

3vs1 Rondo Square

3 vs 1 Rondo Square Players round the outside pass and move to make an angle to play through the middle square. Every time the ball is played through the scoring square the players on the outside receive a point. The player inside the square is not allowed in the small centre scoring square. Once the player inside the square wins the ball, they then take on the player they won the ball off 1 vs 1 and look to score in a mini goal. A goal for the player inside the square will be worth 5 points and also resets all outfield players scores to zero. Play each game for one minute with every player having a turn in the middle. Add up the points at the end to see who has the most.
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3 Plays by Robert Cheyne – 3. 5V2 TRANSFER BOXES

Developing speed of play in possession The size is determined based on numbers and level of play. To challenge high level players make each square about 8x8 (5v2). Play a 5v2 or 4v2 in one half of the activity and leave a target on the opposite side to possession. Once the team has made 5 passes play the target player and tranfer to the other square. Score 1 point each time you play the ball to the target player and back in. Key Points *Movement to support *Body shape *Awareness of the next pass *Decision making - 1-2 touch Progression *Target player has one touch when the ball is switched to develop quick support play
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3 Plays by Robert Cheyne – 2. 5V2

There are two games of the same 5v2 going on. Rotate two defenders and the middle player . Play 2 minute games - score by making 7 consecutive passes or connect into the middle player and out. Key Points: *Movement - Timing/Angles/Body shape *Looking for space in the middle *Decision Mkaing - 1-2 touches
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3 Plays by Robert Cheyne – 1. TRANSITIONAL GAME

Transitional Game 3 teams of 5 with GK's 1 team will act as targets 1 team will possess and switch the point - score 1 point when you successfully switch 1 team will defend and transition to goal - score 1 point for each goal Play 3x 4 minutes with each team rotating roles - Team with the most points at the end wins Key points * Speed of play in possession 1-2 touch if we can * Look to play targets on the outside first - if you can't look for the next highest pass * Positive react when you lose the ball - quick pressure on the ball by getting compact * Double up when you can (2 players pressure and not allow players to pass or shoot)

3 Plays by Robert Cheyne

Developing speed of play in possession The size is determined based on numbers and level of play. To challenge high level players make each square about 8x8 (5v2). Play a 5v2 or 4v2 in one half of the activity and leave a target on the opposite side to possession. Once the team has made 5 passes play the target player and tranfer to the other square. Score 1 point each time you play the ball to the target player and back in. Key Points *Movement to support *Body shape *Awareness of the next pass *Decision making - 1-2 touch Progression *Target player has one touch when the ball is switched to develop quick support play
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Possession Play to finish – 1. ANIMATION

In a situation of 3v3 inside the box, and 4 floaters playing outside the box and shaping as a back line. All the players are limited to 2 touches (we can progress it to 1 touch for the floaters). The objective of the attackers is to score a goal after playing the ball from one full back to the other one. If they don't they can't finish the action. The action can be finished by shooting or either by crossing (coming from a full back) and finishing. Recovery runs are allowed. If the defenders win the ball back, they can score without any condition. Progression: If our players accomplish the objective of the drill quick enough, we can add decision making during the offensive transition phase. If the defenders win the ball they have 2 options: (1) finish the action going forward (same as previously described), and (2) start the offensive phase using one of the defenders. In this case, then they need to play from one full back to the other before finishing the action. Coaching points: body shape, defensive timing, optimum width, optimum depth, receiving between lines, oriented control, distance of relation, distance in the line, and distance in between lines. REMEMBER: it will be more beneficial for our players if we focus on one or two coaching points.

Possession Play to finish

In a situation of 3v3 inside the box, and 4 floaters playing outside the box and shaping as a back line. All the players are limited to 2 touches (we can progress it to 1 touch for the floaters). The objective of the attackers is to score a goal after playing the ball from one full back to the other one. If they don't they can't finish the action. The action can be finished by shooting or either by crossing (coming from a full back) and finishing. Recovery runs are allowed. If the defenders win the ball back, they can score without any condition. Progression: If our players accomplish the objective of the drill quick enough, we can add decision making during the offensive transition phase. If the defenders win the ball they have 2 options: (1) finish the action going forward (same as previously described), and (2) start the offensive phase using one of the defenders. In this case, then they need to play from one full back to the other before finishing the action. Coaching points: body shape, defensive timing, optimum width, optimum depth, receiving between lines, oriented control, distance of relation, distance in the line, and distance in between lines. REMEMBER: it will be more beneficial for our players if we focus on one or two coaching points.
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Decision Making Passing Diamond – 1. ANIMATION

Basic passing function to work on decision making. 4 players shaped as a diamond and another player inside it. The action starts from one of the wide players, who plays the ball to n.4. Player n.4 plays it to player n.3, who bunces it back in the meantime that player n.5 makes the decision of which side of the cone going to. If player n.5 decides to move left, player n.4 will then need to play left and, as a consequence, player n.3 (inside the diamond) will need to turn right. Player n.5 will play the ball to player n.3, who will finish the action. It is important that the player inside the diamond is always facing player n.4 and turn around as soon as the long pass is played. We can make this passing rotation more complex and add more decision making elements using the wide players. Coaching points: body shape, passing intensity, turn technique, movement off the ball, come short to go long. REMEMBER that it will be more beneficial for our players if we focus on one or two coaching points rather than in all of them at the same time.