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The Duel: 1vs1 in a context more similar to real game

Very often 1vs1 drills and plays suffer an excessive analytical approach, isolating this fundamental football situation  from the broader context of the game and, although being able to train with intensity and specificity this primary skill for the young and adult players (in possession and non possession phase), too often results in splitting it completely from the real dynamics that happens on the playground or sterilizing it in spaces and objectives that hardly correspond to those which the player will have to answer with full awareness during game.

With these three simple (and very funny) games we have tried to put in a more realistic context the Duel 1vs1 trying to keep the focus on this fundamental skill without losing the real matter of this situation.

Like all LiquidTraining proposals, what follow are simple ‘sketches’ of game to be adapted and enriched the according to variation of age, characteristics, number of players, spaces and objectives. Ideally it may represent an ideal continuation of the training session started here as it is based on 5 players (per group) in the same game functional space: the Qoin.
KEEP THE BALL IN A SAFE AREA:

A Duel 1vs1 at the center of Qoin (the hexagon) with three players with ball on the outside.

The ball carrier must keep possession and try to guide to one side where there is a mate. As soon as the player leaves the Qoin, the mate will come into play and challenge the defender in a new 1vs1.

If the defender is able to steal the ball, he become the player in possession  and game continues normally.

Some observations:

  • once mastered the game, you can force the ball carrier to make a dribble before you can back out of the game.
  • is important to  define a safeguard clause for the defensive player: if it remains at the center more than n switchs of player a mate comes to replace him or to help him in a 1vs2.

PASS THE BALL IN A SAFE AREA:

A Duel 1vs1 at the center of Qoin (the hexagon) with three players without ball on the outside.

The ball carrier must keep possession and try to guide to one side where there is a mate. As soon as the player leaves the Qoin, the mate will come into play and challenge the defender in a new 1vs1.

If the defender is able to steal the ball, he become the player in possession and game continues normally.

Some observations:

  • once mastered the game, you can force the ball carrier to make a dribble before he can pass again or force him to a combination (a one-two…) with one of the players on the outside before he can get out of Qoin or make a new pass.
  • is important to  define a safeguard clause for the defensive player: if it remains at the center more than n switchs of player a mate comes to replace him or to help him in a 1vs2.

 

 

PASS TO FREE A TEAM MATE:

A duel 1-on-1 at the center of Qoin (Hexagon) with three companions without the ball outside. Three blue and three red little goals alternately on the sides of the Qoin.

The ball carrier must maintain possession. Every time ball carrier makes a successful pass to a mate (or we can choose he has to do a combination with him) this one may enter in the field to play with him against the others.

The game continues until all the players on the outside will be free so that two teams will be formed  (see the video below), then after a defined number of passes the team in possession is free to score a point in one of the mini-goals of the opposite color (or equal) from its own.

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