Wing play – 1. ANIMATION 2


PLAYERS: SPACE: INTENSITY:
TIME: REPETITIONS: REST:

Working on the movement of blue 7 & 11, going away to come short, coming short to go long & combination play to get in behind. Play starts with blue 6 who looks to combine with blue 8 & 10 to release blue 7 or 11. Once the ball has been successfully played out blue 8 & 10 can join the attack. A goal can only be scored from a delivery from a wide area. If reds win the ball they look to play into the mini goals. Timing of runs from blue 8, 9 & 10 are just as important as the delivery by blue 7 or 11. Blues discuss in their team what sorts of runs they could make to give them the best chance to score.


THE FOUR CORNERS

Technical/Tactical:
Physical:
Psychological:
Social:

DOWNLOAD PDF OF THIS EXPERIENCE
COMPLETE SESSION/PROGRESSION
[product_category per_page="12" columns="4" orderby="menu_order title" order="ASC" category="2816"]

ADD IT TO YOUR NOTEBOOKS!

You need to login or register to bookmark/favorite this content.


YOU CAN BE INTERESTED IN

Bookmarked By