COMP 2
6v4 rondo replicating possession to play forward
once it goes into front 2 support comes from the wingers and central midfielders in the form that we worked on in previous exercise
Progressions:
3 or 4 recovering defenders or start with back 4
2 centre backs live from the start to encourage strikers movement
COMP 1
Midfield 4 plus front 2 attack 2 centre backs.
The aim is to hit the strikers early and work on midfield support. The 2 centre. backs are live on strikers touch. There is a rotation between two central mids and two strikers to allow rest but I have my wingers constantly getting up and down the pitch.
If defenders win the ball they can play either keeper or hit the two players in front of them in the same colour
Progression:
Attacking 6 play 2 touch maximum
Introduce 2 recovering defenders 6v4
Promote these options of support:
Wide midfielders getting a head of the ball and wide
Central mid supporting behind the ball
Wide mi coming in to support and central mid moving wide
INTRODUCTION TO PRESSING TRIGGERS
The team in possession play in a 4v2 Rondo in an attempt to keep the ball. They must constantly be scanning and aware of uncomming defenders as when they chose to do so - the two defenders in the other half can come and press the ball. Only once this has happened can the 4 in possession look to break out of the half and towards the goal.
Coaching Points:
-Make the two defenders waiting to press aware of some triggers to press to give themselves the best possible oppertunity to win the ball. When not pressing they should be shifting side to side in relation with the ball
-Address transition of those in possession, if a bad touch or pass happens and the other team press then quickly look to recover, or if they win the ball, counter press to win it back and break up the pitch
GAME
4 v 4 game that has plenty of flow, but step in to coach as you see fit.
When you score the player who scored must dribble and finish on a goal at the half way line before re-joining the exercise, giving the team in possession a brief 4v3 with a recovering defender. The session build up from 2v1, 4v2 to 4v3 with the principles in attack staying the same:
Play with width
Play quickly
Don't be selfish
Always scan
Play what you see - open team mate? Space to drive into? Goal in shooting distance?
Progression: 4v4 plus keepers free play
DEVELOPMENT
4v2 with 2 recovering defenders.
Similar to before now with more decision making. The first two passes are free then the defenders come alive as shown in the animation. Either play wide then support or play through the defensive lines and support.
As an attacking 4v2 with 2 recovering defenders it's important to keep width to stretch the other team and play quickly to make the numerical advantage count.
Again paint pictures for young players in regards to where they can move to and create space to allow themselves or a team mate to get on the ball.
Progression: The coach can throw in a 'bonus ball' if he/she thinks the quality and effort is coming out in the drill, this can be played to anyone and players must react to play 4v4. If they get the bonues ball they react to create width, 1v1s, passing lanes and shots on goal as shown throughout the session. If they do not get the ball they react to recover back in a position to defend or delay the attack for team mates to get back - again something addressed throughout
ACTIVATION
2v1 with recovering defender. Painting the picture and stressing the importance of decision making for young players.
With a brief numbers advantage the aim here is to play quick and create a chance on goal. If the defender presses the player on the ball the best option may be to pass to the other player, if they stand off then going alone and taking a shot may be the best option.
Defending - coach delaying the attack by cutting off the pass with a side on body position and trying to narrow down the angle for the player on the ball, always showing away from goal and delaying for the recovering defender to get back.
If the defenders win the ball they have a goal they can score into.
Teach striker movement, scanning to know what's around you and show young players there options depending on what the defenders decide to do. Make it fun and competitive between the teams
FRONT TO GET THE BALL OUT WIDE TO CROOS
Possible progression:
Once the ball is passed the blocking players they can turn and be an option as a wall pass for the player looking to get past his man
OVERLOADS
Explanation:
A bounce pass then ball into the striker to trigger movements around the ball arriving at the central players feet. Looking to coach/work on:
- Width and speed in attack
- Supporting the player on the ball
- Penetrating runs, passes and dribbles
- Creative with overlaps and wall passes
- Getting in the box where possible
- Positive play with players tunring to drive forward where possible
- Decoy runs and communication
Competition = if you score you are the attackers again. On transition simply play 4v4 to keep players reacting to second balls and keep the tempo high
Progressions:
Take away the first bounce pass, when the recovering defender plays the ball they simply hit 1 of the front 3 and start recovering. Now we can start to talk about movement when the attack is coming down a flank and the best ways to get shots on goal from these positions.
FOLLOW THE LEADER
Follow the Leader:
6 players and 2 footballs.
The blue ball is the 'leader' and as that is passed the player in possession of the red ball must pass to keep both balls always opposite each other.
The cones show the opposite place for each pass but this is purely for the purpose of the animation.
This is a slow passes passing warm up to get all players scanning, thinking and communicating. Players can take a couple of touches to make the drill work and when they don't have a ball at their feet it's an oppertunity to stretch off and get ready for the session ahead. (This is a pre-training exercsie great for players to do when arriving early)
Possible Progression: 1 touch would raise the tempo of both balls
Advanced Progression: Simply turn it into a rondo with a defender in the middle trying to intercept (no tackling - that can be an even more advanced progression if you wish) the blue ball. Again it's justa rondo with the blue ball the key ball but the players are also challenged by trying to keep the red ball opposite the blue all the time - to aid succes start with a faily large area for your rondo.