DEVELOPMENT

Set up as befre but the player who plays the first pass then defends 3v1 with the team of 3 having to hold their shap in 1 half of the playing area. This will encourage them moving it quickly from side to side to try and find that forward pass. Patients encouraged where needed.

If the defender wins the ball they can score in the net situated behind the central player.

Progression: On giving the ball away the 3 players in possession can quickly narrow in to try and win it back and if they do get their shape again quickly.

The final pass must be played to within the width of the mini goal or 2 cones, the player waiting cannot make side to side movements as that will defeat the purpose of the central split pass we are trying to create


INTRODUCTION

Passing pattern working on touch and pass and the quality of the technique.

The communicator in the drill decides whether the final ball is played forward or bounced back to him/her to play that pass

After a lot of repitition change the direction of the drill

With the exception of the bounce back option all passes should be 2 touch. Touch to make the ball stick then release early with the next touch


GAME PHASE

Timing Forward Runs

The ball is played into a 5v5 with the passing player (holding midfielder) then joining the attack at the same time as a recovering midfielder for the other team. On winning the ball encourage the defending team to play into one of the small goals or pass to the holding midfielder of the other team to quickly transition the drill to start again.

Coaching:

-Movements to create space for runs in behind
-Wide players keeping their width to allow space between the back 4
-Front 3 reading each others movements - if wide player comes in the central player must now provide width

Progression:

-Free play


DEVELOPMENT PHASE 2

Timing Forward Runs

5v5 in the middle replicating the front 3 and 2 midfielders behind, you can introduce the GK playing as the holding mid to play back to if you want to add that as a progression that you can use the GK in your build up.

The aim is to play a player though on goal (onside, use the line or just the last defender as more game like)


DEVELOPMENT PHASE 1

Timing Forward Runs

3v3 plus two wide players and your goalkeeper

Adaptations to this exercise:

-3 passes before you can play forward
-Through ball must be played by a wide player
-Or through ball can be played by anyone
-One touch to finish after through ball
-If you win the ball from the other team you can play forward immediately
-Progress to defenders can recover back to stop the goal
-Progress to the offside line becomes the last defender and not the line to make it more game realistic


INTRO

Timing Forward Runs

Coaching:

-Check away from the space you are looking to attack, always scan to be aware of the defender and where he/she is looking
-Turn feet and body early to face forward
-Indicate where you want the ball to be played with hand signals
-Time run to receive the ball without having to slow down

Progression:

-Once the ball is played add pressure from behind to ensure shots are taken early
-Both teams tace to score first to improve speed of play
-When playing the forward pass between the full back and centre back, once the passer touches the ball allow the full back to then come alive and try and stop the through ball


TEAM RACE SWITCH TO 1V1

Race: Switch of play then 1v1 to goal. first team to score wins, if the defender can win the ball and drive forward to score a goal his team get an additional point


SWITCHING PLAY TRAINING SESSION

6v6 game using the central boxes as reference points for the 2 cms to support the switch by giving good angles.

cms play 2 touch


COMP 1

6v4 as before the middle players need to move as the ball is moving and make sure they are always in opposite boxes

progression: players play two touch max, if defenders win ball they can score in either goal