USCITA CON COMBINAZIONI IN
USCITA CON COMBINAZIONI , IN AMPIEZZA RELATIVA E TRANSIZIONE NEGATIVA In questa esercitazione abbiamo inizialmente delle uscite a partire dal portiere sia destra che a sinistra con coinvolgimento di…
DRIBBLE TO THE NEXT ZONE
In this drill, players move from zone to zone after dribble is complete. Then passes to his mate who will have to dribble and move forward till they reach the final zone and finish.
TRANZITION RONDO
Losing your marker,1v1 duelGrassroots,Teams
Set up:Pitch 35x20m; balls; cones ... Instruction: Players play an auxiliary game 4+4 vs 4 in the field divided into two parts with a neutral zones between. The ball possesion tean in court in…
4+2 VS 2+4 RONDO GAME
ACTIVITY # 2 Setup: ... Pitch 30x20m, balls, cones ... Instructions: ... Auxiliary game 4+2vs 2+4; Players play an rondo game in the field, divided into two parts. The objective of blue/white team`s…
WARM UP 9
As long as we are all over the world living in lockdown, we'll focus on publishing fun and deliberate warm ups. In the follwoing drills, we'll be demonstarting some warm up drills using 4 poles as…
FINISHING IN Y FORM
Set up ... Half of pitch, balls, cones ... Instructions: ... Finishing and Y-form, players follow the lines and adding a line of movement in the Y shape and end action at goal Coaching Points: ...…
FORMATION 1
Set up: Pitch 30x20m; balls; cones ... Organization: Players are doing ball passing warm up exercise. Players pass the ball in the direction of the yelow arrow and follow the rotation in the…
SPECIFIC AREA COVERING
Set up: Pitch 2x 45x65m; balls, cones ... Organization: Players in the fields of play ( A&B ) play an active game with the aim of coveering specific positional space for the opponents attack…
TEAM RACE SWITCH TO 1V1
Race: Switch of play then 1v1 to goal. first team to score wins, if the defender can win the ball and drive forward to score a goal his team get an additional point
DOPPIO 3VS3 CON COMBINAZIONI OFFENSIVE
In questa esercitazione abbiamo due situazioni di 3vs3 nei settori A e B, mentre nel Settore C (posizionato tra A e 😎 abbiamo il giocatore N. 4 che ha la funzione di jolly che non potrà mai uscire…



