KEEP SAFE THE BALL

[EN] Four players outside the Exagon (called Qoin in Liquid Training), only three with ball.
The free player in the middle calls a pass from one of the three owning a ball moving to receive it, and then makes a pass to the fourth mate on the Qoin without the ball; in the while the other two players not involved must guide their ball in one of the free sides of the Qoin.

Variations:
- The coach may be calling, every time or sporadically, which player must make the pass;
- Touches: free, 2, 1 for the free man in the middle of the Qoin.

[IT] Quattro giocatori disposti sui lati di un esagono (chiamato Moneta nel Liquid Training), solo tre con il pallone.
Il giocatore al centro chiama un passaggio da uno dei compagni in possesso muovendosi per ricevere la palla e successivamente la trasmette al compagno senza la palla; nel frattempo i due giocatori restanti devono raggiungere in guida uno dei due lati liberi della Moneta.

Variazioni:
- Può essere l'allenatore a chiamare, di volta in volta o sporadicamente, quale giocatore deve effettuare il passaggio;
- Tocchi: liberi, 2, 1 per il giocatore al centro della Moneta.


COOL-DOWN

ACTIVITY #5
Set up: ...All Pitch,balls

Instructions:...Juggling with ball, 5 min.
Coaching Points: ... Players do juggling with the ball in the cool-down phase,

Duration: 5 min.


SPECIFIC SITUATION PASSING

Set up ... Pitch 30x20 balls, cones ...

Instructions: ... Players are divided into two groups of 10 players play a specific auxiliary game in order to better prepare for the main part of the training. In the (A) players play the game 4 + 3 vs. 3 game is aimed at players in possession of the ball as many times play a progressively adding between opponents in the field. After a lost ball players in the field become defenders. Four foreign players, who are back-row player during the game do not change position. In the (B) players play the game 6 vs. 4, 4 red players are positioned outside the field and two red players in the field in which they compared 4 blue players vs. 2 players red, game aims to 6 red players have possession more efficient, progressive additions keep the ball in possession, after turnovers blue players also play the game with the fields 4 vs. 2 with a lot of progressive added between the opponents.

Coaching Points: ... possession with progressive passes behind the defensive line, precision and quality pass, good quality and timely gestures during the game, demarcation and predict intention opponents.

Duration 2x7 min.


NUMBER 9

Number 9 is usually the player caught offside. Fun game. The number 9 of teamin possession moves touching the cones to the opponents zone. When he is in possession zone, he is under the pressure of opponent’s defender. When in the zone, his mates have only set seconds to pass him and them he passes to his defender in his zone. Then transition.


CREATING SPACE-GAME

Set up ... Pitch 50x65 balls, cones ...

Instructions: ... Players in relation 8 vs 7 practice offensive / defensive organization attacks. The emphasis in the offensive action is movement and creating space for the smooth playing the ball in depth, with a view to the best possible finishing !
The attack begins always of the target group (red).

Coaching Points: ... Accuracy in sharing the ball, timely movement, demarcation, dynamic changes of rhythm ...

Duration 2 x 7 min.


Truncated intentionality

Whenever in an educational proposal we eliminate an opponent or a direction of play, we favor and stimulate, on the part of our students or adult players, the development of truncated intentionality, no longer linked to the purposeof the action (I pass the ball onto my teammate's run because he has space behind the opposing lines of play and can attack the goal, I receive with the right foot in the opening because in this way I can evade the pressure of my direct opponent and attack a space) but to the method (I transmit the ball on the run, I receive it oriented and open (with respect to which elements?)) or to the simple means (I transmit with the interior of the right foot, I orient myself to receive) with which we try to resolve, more or less directively by the technician on duty, the game situation in which they are protagonists.

If, during the player's training path, this experiential modality becomes significant or even becomes a method, the truncated intentionality is assimilated, in a difficultly reversible, as the main, if not exclusive, processing and interaction modality, even for the adult player.

In this way, our players' abilities to interpret the game, both instinctive and rational, are largely compromised in favor of simple skills of recognition and >reading of the dynamics that follow one another and overlap in the field.

In the context of real gaming this deficiency manifests itself primarily in the lack of initiative, effectiveness and participation itself in the game on the part of the players our players.

ANIMATION 3

In this drill, 1 team in possession, 1 team in defense, one team in the wait. Game starts with a pass made to the team who are to become in possession. Each team allowed 3 players in the area of possession, and 1 player in each adjacent area. The players outside the area of play are obliged to create a chance for a pass while being marked by a defender. While moving to the next zone, eqch player follows the roles given to himby the coach. Once th ball successfully delivered to the target player on the other side, the team in possession become defenders, the team who recieved the ball become now the team in possession, while the lost defenders go back to their zone and wait for the current flow to end.


GAME

Game related practice:

The team that starts with the ball plays 3v2 with the aim of having someone in their time dribble the ball forward into the 1v1 to goal. Everytime your team scores a goal they get to go again, turning to face the team on the other half of the pitch.

When defenders prevent a goal or win the ball they get to become the 3 attackers.

Essentially a 3v2 aiming to create a 1v1 to goal

Possible progressions:

Similar to before depending on what you wish to work on/add to your session. You can start to allow attackers to join in the final zone meaning it is 2 or even 3v1, you can allow defenders to recover into this zone once the ball goes in or you can build all this up gradually and finish on a full game.

To aid success you can add a player who plays for the team in possession
To challenge players you can minimize touches
To work on forward runs you can take away being allowed to dribble into the final zone and it now must be a pass